Opening the old city door…

Cameron · the first morning

Name the one who begins

Start as Warrior or Mage. Much later, the five Labyrinths and the Gatekeeper can remake this character as Seyan. Everything is already rolled, so one click begins; change anything you care about.

First discipline
Appearance
Original sprite colors
Source-backed geography

Choose a destination

Idle adaptation

Recruit a specialist

The intended company is a Seyan main, permanent Warrior, permanent Mage, and a flexible miner or level-held spawn alt.

Appearance
Original sprite colors
The original character sheet

Edit the person behind the build

Name, the 159-byte description, and all three Astonia sprite mask colors remain editable. Discipline and sex stay with the character chosen at creation.

Original sprite colors
How others see this character
Ishtar’s final source trial

The Gatekeeper waits

Five Labyrinths and exactly 100G open the trial. Entry strips active effects, keeps worn gear, and starts HP, mana where applicable, and endurance at one.

Source path matrix The opponent follows the current discipline W46 · M47 · S51
Current discipline Exact opponent Available path · source carry
Mortal Warrior gatekeeper_w · level 46 Arch Warrior · 0 Seyan · 3
Mortal Mage gatekeeper_m · level 47 Arch Mage · 0 Seyan · 3
Existing Seyan gatekeeper_s · level 51 Arch-Seyan · 0
Choose the next source path
Account preferences

Settings

While the door was closed

Your roster kept working

A little time passed.

Offline work runs at a reduced rate, pays the same potion costs, and is capped at eight hours.

Canonical backbone

The level 1–200 road

The honest late game

The static quest log ends at 125; Hell Pents run through 118, and Hell Rats 108–144 have no fabricated Arch gate. Ice Army entry is rank 8 at 512 points. Long Tunnel gives twenty claims per section to 200; RWW has twenty playable bases 40–135, with base 140 only the completion marker. This game does not invent a fake quest chain.